Apr 15, 2008, 02:50 AM // 02:50
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#21
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by Yichi
Axes will be used for your high damage spikes and your bigger damage attack skills such as Eviscerate, Executioners Strike, Etc...
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Axe is also good if you need cheap adrenaline-based skills.The big adrenal attack skills are nice, but they take too long to set up, so you can't really do anything in the way of steady damage with them. For example, I've found a simple [[Dismember] and [[Keen Chop] combo, along with [["For Great Justice!"], of course, to be a very steady (and rather effective) source of damage so that I can be useful while my Ursan's recharging (I don't really want to use up a lot of Energy during that time).
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Apr 15, 2008, 02:56 AM // 02:56
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#22
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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[Keen Chop] isn't that exciting. [Penetrating Blow] is 2 more Adrenaline, but has some AP, does bonus damage (which ignores armor also), and sill has a reasonable chance to crit (~25% give or take your Strength and Axe skill).
[FGJ] is good for starting off combos for the axe. I found FGJ and [Cyclone Axe] got me up to enough Adrenaline to kick off [Dismember] or other Adrenal skills very quickly, and from there it's no work to keep them up, even once FGJ is over (though often, the fight is over by then).
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Apr 15, 2008, 03:00 AM // 03:00
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#23
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Quote:
Originally Posted by Bront
It deals the highest DPH (Damage per hit), but I've not found it deals the highest DPS. Without other skills, they're all fairly close (within 1 point), and with skills, it can vary widely. I believe Axe actualy outdoes it due to crits/attack speed.
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Hammer does much more DPS than Sword or Axe with straight attacks. Unfortuanately, Swords deal +40 damage on every hit!
Quote:
Originally Posted by That guy above me
Axe is also good if you need cheap adrenaline-based skills.The big adrenal attack skills are nice, but they take too long to set up, so you can't really do anything in the way of steady damage with them. For example, I've found a simple Dismember combo, along with "For Great Justice!" , of course, to be a very steady (and rather effective) source of damage so that I can be useful while my Ursan's recharging (I don't really want to use up a lot of Energy during that time).
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In the past it's been ok to spam smaller adrenal skills but with the Adrenaline engine that is Enraging Charge/FGJ, it's just as easy to spam Eviscerate, DSlash, Earth Shaker, or Back Breaker as it is to fire off Dismember and Keen Chop. (Keen Chop does TERRIBLE damage iirc, anyone have numbers?)
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Apr 15, 2008, 04:44 AM // 04:44
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#24
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Well, the main difference isn't the damage range itself, but the skills each one provides. Each one provides unique sets that give them the weapon their features.
Let's start off with the easiest. Hammer. Hammer is generally Knock Down, with skills that infect knockdown included. KD is a powerful tool as it stuns the opponent, shuts down the opponent, interrupts the opponent, and does great damage at the same time. However, the slow speed may make you think twice. IAS helps, but I'm not going to name all the downsides of our warrior IAS's...
Next up is axe. Axe is generally used for spiking purposes. With quick burst skills such as Eviscerate {E} and Executioner's Strike, you can deliver a lot of damage whilst delivering deep wound at the same time. To use it effectively though, you'll need an speed buff. Though the Evis->Exe is the most used combination for Axe, you aren't limited at that sense. With the right combination of skills, you cuold just as well be doing DPS.
Last up is sword. Sword's strength is mainly dealing damage consistently. With conditioning skills and +damage dealing moves, if you've got a couple sword skills on your bar, it's going to hurt.
Generally speaking, Hammer is for KD, Axe is for Spiking, and Sword is for Pressure.
I'd suggest you try them out first though.
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Apr 15, 2008, 06:58 AM // 06:58
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#25
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Lion's Arch Merchant
Join Date: Apr 2008
Location: Australia
Profession: Mo/
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Swords for looks Axes for builds and hammers are for PvP
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Apr 15, 2008, 07:02 AM // 07:02
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#26
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Administrator
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If you're not running AoE knockdown (i.e, Earth Shaker), I don't see as much reason to use it over the other weapons. Godmode probably wins on damage and always has enough adr to knockdown at will.
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Apr 15, 2008, 12:11 PM // 12:11
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#27
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by Bront
[Keen Chop] isn't that exciting. [Penetrating Blow] is 2 more Adrenaline, but has some AP, does bonus damage (which ignores armor also), and sill has a reasonable chance to crit (~25% give or take your Strength and Axe skill).
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I started off with Penetrating Blow. The quicker recharge (remembering that my point was to avoid Energy use as much as possible, so no Cyclone Axe to recharge) and constant damage of Keen Chop proved better for getting in more damage, even if the damage per hit was less.
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Apr 15, 2008, 07:38 PM // 19:38
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#28
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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I run swords to win pve with dslash/sy and go earthshaker hammer for fun when i'm bored of dslash.
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Apr 15, 2008, 10:26 PM // 22:26
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#29
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Frost Gate Guardian
Join Date: Feb 2008
Location: Alliance,Ohio
Guild: Terrokian's Avengers
Profession: W/
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Axe
[build=Axe Warrior;OQASEZJT2kgP7gQFsiGWXF8V]
This is an axe build that I have found pretty much rocks PvE(which honestly isn't that hard)
General concept is a somewhat tank with a little monk healing backup.
#1 GDA followed by EC FGJ
#2 Soon as target is hit Flail
#3 Pop YMLaD if a boss other wise skip to 4
#4 TC then WW then Evis
#5 Find new group to mop up
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Apr 15, 2008, 11:57 PM // 23:57
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#30
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Quote:
Originally Posted by ogre_jd
I started off with Penetrating Blow. The quicker recharge (remembering that my point was to avoid Energy use as much as possible, so no Cyclone Axe to recharge) and constant damage of Keen Chop proved better for getting in more damage, even if the damage per hit was less.
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Ogre, I'm speaking more in the PvP sense, but I still think Penetrating Chop is better. DPH will count more for damage since you will most likely be counting on high damage combinations for more damage, accompanied by an IAS for faster speed. This way the enemy won't heal back. Though I wouldn't recommend taking Penetrating or Keen Chop into arenas...
Critical is helpful but not needed. You can do it by yourself with no skills, and since taking in the fact that you need to hit 4 times (not counting FGJ) in order to charge up, that's pretty much the same as the 25% you should get from normal hitting. 4 hits because 3 times to charge up, and 1 time to use it.
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Apr 16, 2008, 12:20 AM // 00:20
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#31
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by ogre_jd
I started off with Penetrating Blow. The quicker recharge (remembering that my point was to avoid Energy use as much as possible, so no Cyclone Axe to recharge) and constant damage of Keen Chop proved better for getting in more damage, even if the damage per hit was less.
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Yeah, I always like one energy attack if I can, just in case I get caught with no Adrenaline (or have it removed, etc). After a while though, it's personal preference. I like CA to catch agros of people who are trying to run around me to the backline, and since you get Adrenalin per hit, if you hit 2-3 people, it's quite nice. If you want Adrenal skills only, Whirlwind Attack works, even if it's PvE. Does about the same thing, but you can't start with it.
my warrior doesn't have an elite yet, and runs with PB, CA, Dismember, Executioner's strike, FGJ, Tiger's Stance, Run, and a res. Run/TS lets him stay in a stance almost constantly for his -2/stance shield, gives him an IAS, and a speed boost, FGJ is nice to help start things off, but if I can keep moving, I rarely need to use it a second time until we go a long time between combats.
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Apr 16, 2008, 12:50 AM // 00:50
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#32
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by Courage!
Swords for looks Axes for builds and hammers are for PvP
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Nothing can be further from the truth.....
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Apr 16, 2008, 01:29 AM // 01:29
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#33
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Banned
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Quote:
Originally Posted by Bront
It deals the highest DPH (Damage per hit), but I've not found it deals the highest DPS. Without other skills, they're all fairly close (within 1 point), and with skills, it can vary widely. I believe Axe actualy outdoes it due to crits/attack speed.
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Apr 16, 2008, 01:36 AM // 01:36
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#34
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Wilds Pathfinder
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Swords all the way! Come on, when have you ever seen a hero (from movies, books, etc.) use an axe or hammer? They are for barbarians. Get civilized and a sword, which is just so much cooler!
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Apr 16, 2008, 01:52 AM // 01:52
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#35
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Powerful White Man
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Base damage numbers are irrelevant to an actual comparison between weapons. The average damage for 14 swords is low anyway.
__________________
People are stupid.
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Apr 16, 2008, 02:10 AM // 02:10
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#36
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Banned
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Quote:
Originally Posted by Savio
Base damage numbers are irrelevant to an actual comparison between weapons. The average damage for 14 swords is low anyway.
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Of course casting judgement based on auto-attack numbers is irrelevant. The point made was that Hammers deal less DPS (no mention of anything other than DPS), and the fact of the matter is that Hammers deal the highest DPS (not mentioning skills, etc.)
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Apr 16, 2008, 02:34 AM // 02:34
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#37
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by Powerful White Man
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Ahah, that's the chat. I misremembered. Still, all within a point or three.
Quote:
Originally Posted by Savio
Base damage numbers are irrelevant to an actual comparison between weapons. The average damage for 14 swords is low anyway.
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They're one piece of the whole puzzle. It's worth noting how close they are, as many people claim one "far outdamages" another.
You still don't have skills thrown in to the mix, and that's what separates them.
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Apr 16, 2008, 05:16 AM // 05:16
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#38
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Quote:
Originally Posted by Sir Tidus
Swords all the way! Come on, when have you ever seen a hero (from movies, books, etc.) use an axe or hammer? They are for barbarians. Get civilized and a sword, which is just so much cooler!
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OFFTOPIC OFFTOPIC
I'm pretty sure the hero dies from the "barbarians" with axes and hammers .
Let's make it even MORE simple.
Sword for stabbing, axes for slashing, and hammers for pounding.
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Apr 16, 2008, 09:05 AM // 09:05
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#39
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Man a hammer can really smash heads xD
I mean, where can you find the satisfaction of dealing 130 Damage with a single hit to a lvl30 warrior?
Without talking about a holy hammer build vs undeads....that's pure win!
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Apr 16, 2008, 04:48 PM // 16:48
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#40
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Lion's Arch Merchant
Join Date: May 2007
Location: Finland
Profession: Mo/
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Never tryed Hammer in PvE yet (too busy on pimping my other chars to have money buy +hammer helmet). So can't comment on it.
But for me it's Axe all the way in PvE and PvP currently. I think last time i used Sword was when i finished Nightfall on my Warrior and used the book to get sword. Eviscerate + Executioner's Strike + Random high dmg attack skill (Furious Axe or Penerating Blow), under a IAS will suprise unprepared monks. At least in RA, but that's totally its own game (PvP, PvE and then there's RA).
Offtopic: When i got the extra money for ancient set (primeval start to get boring, everyone uses it) i will get the +hammer head piece on it first to try it out. Have currently every possiple hammer haft on my mule (i think, at least nearly every elemental, sundering, zealous, furious etc. Just need the inscriptions and fortitudes)
More offtopic: Could someone suggest a easy to farm (with 55/105hp monk) Hammer with half decent skin, i don't like the skins from BMP for hammers that much, but it would be one option if everything else fails
Last edited by Kiluna; Apr 16, 2008 at 05:03 PM // 17:03..
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